Game engine
Metakillers backend technology
MetaKiller was created with Unreal Engine 4.26. The battle is a simulation written entirely in C ++, and the game instance runs in less than a few milliseconds. It is then connected to the Unreal Engine and visualised. The simulation is deterministic. This means that the server can store very small input values and repeat any game. MK makes it easy to archive all the battles you've fought so far.
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