Game engine

Metakillers backend technology

MetaKiller was created with Unreal Engine 4.26. The battle is a simulation written entirely in C ++, and the game instance runs in less than a few milliseconds. It is then connected to the Unreal Engine and visualised. The simulation is deterministic. This means that the server can store very small input values ​​and repeat any game. MK makes it easy to archive all the battles you've fought so far.

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