Metakillers ®
  • Overview
  • Guides
    • Blockchain gaming
    • Gameplay overview
    • Fight mode
      • Fighting arena
      • Wasteland battlefield
      • War zone MMP
    • Island mode
  • Fundamentals
    • Metakillers Staking
      • Staking Pools
      • Farming
    • Metakillers DAO
    • Game technology
      • Game engine
      • Game Backend
      • Visuals
    • NFT
      • NFT renting
    • NFTs Marketplace
  • Island Game Guide (Testnet)
  • Fighting Game Guide (Testnet)
  • Use Cases
    • For Investors
    • For Island game
    • For Fighting Game
  • Extras
    • Mission
    • Team Behind Metakillers
    • Disclaimer
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  1. Fundamentals
  2. Game technology

Game engine

Metakillers backend technology

MetaKiller was created with Unreal Engine 4.26. The battle is a simulation written entirely in C ++, and the game instance runs in less than a few milliseconds. It is then connected to the Unreal Engine and visualised. The simulation is deterministic. This means that the server can store very small input values ​​and repeat any game. MK makes it easy to archive all the battles you've fought so far.

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Last updated 2 years ago